![]() Discover how this happened as you experience this sci-fi adventure through fresh and new eyes. Set on Nu-Terra 1000 years after a disaster on Earth, players enter a world of chaotic natural disasters and giant creatures. All that is known is gone and players are left in a futuristic world that is under an ancient danger. Players must explore a new city as you wait for a signal to return you home, back to Earth. TEAM WOODSALT GAMES CONTACT FULLĪlthough you are not sure exactly what happened you find a city full of danger and opportunity set before you. The city itself is not as happy as it might seem. There is a growing conspiracy hidden beneath the surface that plans to keep humanity from ever leaving its bubble of safety. Your hero is plagued with messages from the unknown as you gain visions and insight from a being that no one else can see or hear. This game features an evolving city with multiple endings, numerous side-plots, and a branching conspiracy. Independent video game development studio founded in 2015 in London, England. Every decision can affect the main plot and direct fans towards any number of secret endings. ![]() The studio is currently working on its first project Sonder, a narrative. Clever players will make it home, while others may decide that safety is better.Įach conversation is presented with unique options that can direct the discussion. Explore each persons backstory and secrets as you slowly understand what happened to EArth and why the new planet is stranger than anyone else ever knew. This game’s world is presented in a free roam state. Simply explore your surroundings freely as you dive deeper into a strange futuristic land. Based on the aesthetic and theme of the game, though, the Nintendo Switch seems like a particularly good home for it to me.įind me on Twitter: Loop: A My Time With Dee Dee Game by DigitallyDownloaded.This game does contain occasional blood and violence but nothing that would be above a PG-13 movie rating. ![]() The game will release on PC (Steam) and Nintendo Switch initially, and the developer has already mentioned that it would be looking at other platforms. There are three main endings and 22 side-plot endings, so it does sound like there’s plenty of replay value in this one… especially when we’re promised a whole lot of fun nonsense for some of those side-plot endings. ![]() The game promises to be around 9-10 hours in length, and is split between visual novel-like bits and free exploration of the city that is at the hard of the game. “Basically I played Persona 4 Golden on my PS Vita (rest in peace, lil’ buddy) and wanted to make a game similar minus all the grindy nonsense.” “I came up with the idea when realising that I wanted to play a game where I can control a story and chill out without having to have the heart rate of a 15 year old twitch-streamer suspended in a vat of Four-Loco,” whoever wrote the text on the website writes of the game (I’m going to assume the head of Team Woodsalt). As someone who is indeed a (massive) fan of Persona, adventure games, anime, sci-fi and existential dread (especially the existential dread), developer Team Woodsalt is setting me up with some astronomical expectations for its first game, Woodsalt, when it launches on October 13. “If you like Persona, Adventure Games, Anime, Sci-Fi and existential dread then this could be for you.” I’ve got to say, it’s pretty ballsy for an indie developer to go out and promise something comparable to that.
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